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Forum › Game Chat › Battlefield 4 › BF4 Server Patch Notes
BF4 Server Patch Notes
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PostPosted: Wed Nov 13, 2013 1:17 am    Post subject: BF4 Server Patch Notes

We wanted to give you a quick update on the current issues for BF4 . Please note there was only 1 patch that came out and we are on R2 this is the first few days when going public with the game . When reporting issue please give good details so we can go back to DICE .

Setting Fairfight active or deactive will crash your server please do not set that as an option Dice working on fix
Servers Showing up as Custom no matter what setting you set up your server it always shows custom. DICE working on fix
Punkbuster issues Dice is looking into this. Under your game server there is a tool to update punkbuster please use that to keep a current working version.
If you are seeing other issues please report it here under your game panel please avoid Live support /eMails because when you open a ticket under here it is tied into your game server and we can quickly grab some log files.

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PostPosted: Wed Nov 13, 2013 1:19 am    Post subject: Re: BF4 Server Patch Notes

We are ready to deploy the BF4 R3 patch starting now. The patch should help out on the custom server showing up in battlelog . They are working on the next release for server crashes. We understand your frustration on the issues you have hand with You BF4 server and we feel your pain . We are working closely with DICE to help resolve these issues.
We ask for the following to help us help you so we can talk to DICE directly and address any issues you are seeing. Please try to give as much detail as possible . There is nothing better than having happy customers and their servers FULL . so let's work together and get them packed 24/7 . Good luck have fun

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PostPosted: Wed Nov 13, 2013 1:20 am    Post subject: Re: BF4 Server Patch Notes

We are in the process of deploying R6 patch to all servers. This patch will reduce the amount of crashes you are experiencing. Please provide us with feedback.
Thank You

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PostPosted: Wed Nov 13, 2013 1:21 am    Post subject: Re: BF4 Server Patch Notes

DICE has Released the R7 patch for Battlefield 3. This patch addresses the rubberbanding problems experienced in server with more than 48 slots.

We are currently deploying the R7 patch to all servers.

Changelog for R7:

- Server improvements that should decrease rubberbanding

- TDM/SQDM spawn point fix

- 2 crash fixes in end of round

- Fix for connection problem when joining password protected servers

- Removed ‘vars.allUnlocksUnlocked’ once ranked server settings are enforced, this may come back in some form.

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PostPosted: Wed Nov 13, 2013 1:22 am    Post subject: Re: BF4 Server Patch Notes

Hello, Quick update that R8 patch is being installed to all servers. Patch information below.

R8 Update Notes:
*Fixed a number of dog tags that were showing up as blank in-game.
*Lowered the damage caused by Mobile AA Active Radar missiles to aircraft. The previous damage was incorrectly set too high.
*Added support for live scoreboards on Battlelog. This lets you see the current score and status on a server before joining -- such as the number of targets remaining in Obliteration mode.
*Improved server crash reporting and performance tracking on all platforms. This should further help us identify and fix server crashes going forward.

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PostPosted: Thu Nov 14, 2013 10:57 pm    Post subject: Re: BF4 Server Patch Notes

Gamers,

We have completed R10 Upgrade.

" DICE said. "It will take a few hours for this new server version to propagate, but it should be with most servers in a matter of a couple of hours."

"If you are getting error messages referring to the China Rising expansion pack when trying to join a multiplayer server, please try another server. This error will only appear if a server has not yet updated from server version R9 to R10."

Meanwhile, today's PC update is said to fix a number of issues, mainly reducing the number of crashes, eliminating a network sync bug, and improving network smoothing. There are, of course, a number of other fixes and tweaks, but DICE is waiting to post the full change-log. We'll be sure to keep you updated.

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PostPosted: Fri Nov 15, 2013 2:14 am    Post subject: Re: BF4 Server Patch Notes

Update #12 (Nov 14-3)
PC Client Patch Notes

NOVEMBER 14 PC GAME UPDATE PATCH NOTES
In the November 14 PC game update, we fixed a number of issues that we have been seeing in the game. The main focus in this update is on crash fixes, and you can find a detailed list of the fixes below. We will continue our efforts to eliminate issues we find in the game, so stay tuned for more updates. Let us know how this update works for you.


CRASHES & FREEZES
-Fixed a crash that would occur randomly during gameplay.
-Fixed a crash that would occur when an object is destroyed.
-Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed.
-Fixed an occasional crash during SP gameplay.
-Fixed a crash that would occur during level loading.
-Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
-Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
-Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved.
-Fixed a crash occurring on Flood Zone when playing Conquest Large.
-Fixed a common crash relating to surface shaders.
-Fixed a crash on Test Range that could occur when using sniper rifles.
-Fixed a common crash that occurred during map transition.
-Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
-Fixed a memory allocation bug that could lead to crashing.
-Fixed a single player crash that could sometimes occur when being killed by AI enemies.
-Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content.
-Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
-Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.

NETWORK PERFORMANCE
Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.

Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.

Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved.

GAMEPLAY BALANCING
-Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
-Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
-At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base.
-Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
-Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.

GRAPHICS
-Fixed a minor graphical error on Operation Locker.
-Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
-Fixed a floating container on Golmud Railway near flag C in Domination.
-Fixed an issue with the minimap in Rush mode.
-Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving.
-Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
-Fixed minor graphical alignment issues in the Spectator Mode camera layout.
-Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander.

MISCELLANEOUS
-Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
-Fixed the issue where pressing B would bring up the console.
-Fixed an issue where the EMP effect lasted for too long on soldiers.
-Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
-Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle.
-Fixed an occasional jitter in the kill camera.
-Fixed so that Russian special characters are displayed properly in the chat window.
-Fixed so that the System Performance Test option is working as expected.
-Fixed a bug where a rank-up message would loop in-game
-Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
-Added sound when navigating the scoreboard in the End of Round screen.
-Fixed a broken ladder in Siege of Shanghai.
-Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
-Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
-Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
-Fixed a Ticket count issue in Rush mode.
-Commanders can no longer erroneously try to get match-made into a game of Domination.
-If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
-Fixed a destruction issue on Flood Zone.
-Fixed a Rhib boat issue in one of the single player missions.
-Fixed an issue where players would respawn after getting killed and have no main weapon available.
-Fixed so you won't see the emblem of a user that you have blocked.
-Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map.
-Added clickable buttons to the in-game Battlelog.
-Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions.
-Various other minor issues.

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PostPosted: Fri Nov 22, 2013 1:01 am    Post subject: Re: BF4 Server Patch Notes

R11 PC Server Update Notes:

-Fixed a common server crash
-Fixed an exploit where a player could get unlimited ammo on mortars by redeploying them
-Fixed an issue where your score displayed in the scoreboard was cut in half during double xp events
-Removed the possibility for server admins to kick players on official servers by using PunkBuster
-Game mode counter can now be set up to 400% for Ranked servers and 500% for Unranked servers. In addition, idle time out can now be set up to 86 400 (24 hours) for both server types

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PostPosted: Tue Nov 26, 2013 12:08 am    Post subject: Re: BF4 Server Patch Notes

R12 Server Update Notes

-Fixed several of the most commonly occuring server crashes (This should benefit all platforms)

-Fixed an issue where the cruise missile in Commander Mode was not launching when playing on Paracel Storm

-Fixed so that a player's skill is no longer negatively affected when playing as Commander

-Fixed an aircraft IR flares exploit where players could use the flares multiple times before reloading by exiting/re-entering the aircraft

-Defined a range of 25%-400% for vehicle respawn delays on Ranked servers

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PostPosted: Tue Dec 03, 2013 12:36 am    Post subject: Re: BF4 Server Patch Notes

We are preparing to upload R13 to your servers. This will include the new DLC that will be released tomorrow.

We do not have any documentation for the new release at this time.

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